Game Art

Concept, character, environment, UI, and technical art for games.

  • 5 Subtopics
  • 5 Tracked terms
  • Last 30 days Feed window

Inside Game Art

What this topic collects on

An article joins this feed when it matches these terms. Each one is also a search of its own.

Latest in Game Art

Google News
cascadepbs.org > artsea > 2026 > 09 > building-pacific-northwest-scenes-with-pixelated-paint

Building Pacific Northwest scenes with pixelated paint

2+ day, 10+ hour ago   (290+ words) Combining lush, layered imagery with everyday family memories, artist Cable Griffith invents a new take on landscapes. In this new episode of Art by Northwest, we head to Burien, Washington, to visit Cable Griffith, an artist and art professor at…...

Yahoo Life
yahoo.com > lifestyle > videos > crafting-body-impression-fun-techniques-200000550.html

Crafting a Body Impression: Fun Techniques Revealed!

2+ day, 14+ hour ago   (40+ words) Yahoo Join us as we explore creative and fun ways to capture body impressions! From unique materials to clever techniques, we'll show you how to make stunning crafts that will impress your friends....

80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

2+ day, 16+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

80lv
80.lv > articles > this-3d-animation-of-a-stylized-vampire-was-inspired-by-marvel-rivals-arcane

3D Animation of Stylized Vampire Inspired by Marvel Rivals & Arcane

3+ day, 23+ hour ago   (243+ words) Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project. 3D Character Artist Mehdi Bounedjar unveiled a 3D model of a stylized vampire chatacter based on a concept by Artist Edwin Vorng. The character is from Vorng's personal project called Stone…...

Voyage LA Magazine
voyagela.com > interview > conversations-with-christoph-brown-the-amazing-etch-man

Conversations with Christoph Brown The Amazing Etch Man®

4+ day, 11+ hour ago   (1837+ words) Today we’d like to introduce you to Christoph Brown The Amazing Etch Man®. Hi Christoph Brown, please kick things off for us with an introduction to yourself and your story.“I was holding an Etch A Sketch when I was…...

ArchitectureAu
architectureau.com > articles > eoi-sought-for-artist-and-architect-designed-sky-observatories

EOI sought for artist and architect-designed sky observatories

5+ day, 1+ hour ago   (266+ words) Fremantle Biennale is seeking visions for experiences that contribute unique perspectives on, and ways of connecting to, vast dark-sky environments in WA. Expressions of interest (EOI) are now being sought for artist- and architect-designed sky observatories to be included within…...

Creative Bloq
creativebloq.com > 3d > how-i-create-epic-boss-battle-scenes

How I create epic boss battle scenes without the 'fake' 3D look

5+ day, 2+ hour ago   (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...

80lv
80.lv > articles > animating-ronin-character-with-2d-thinking-in-3d-scene

Animating Ronin Character With 2D Thinking In 3D Scene

6+ day, 1+ hour ago   (216+ words) Pierrick Picaut has shared a few behind-the-scenes glimpses from his new animated short, The Chase. "Camera cheat: In this shot, the camera angle and focal length remain constant. It simply travels linearly through the canyon, with the character's root parented…...

FREEYORK
freeyork.org > art > samuel-selami-transforms-dark-fantasy

3D Character Design By Samuel Selami In Dark Fantasy

1+ week, 18+ hour ago   (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....

Nasi Lemak Tech
nasilemaktech.com > creating-dreamlike-landscapes-from-simple-descriptions

Creating Dreamlike Landscapes from Simple Descriptions

1+ week, 3+ day ago   (678+ words) Why is a dream video easier to describe than it seems A dream rarely follows real-world logic, but it usually has a clear feeling attached to it, weightlessness, calm, unease, wonder. That feeling is what a prompt actually needs to…...